
- #MUGEN ARCHIVE SUCKS FULL#
- #MUGEN ARCHIVE SUCKS CODE#
- #MUGEN ARCHIVE SUCKS PC#
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Shock Sprites based on TMNT 3 Manhattan Project Can only combo Chest Missile (QCF + Any punch) or Nowhere Portal (QCB + Any punch) from it once it connects dependong on if you're in the corner or not, but that should be all you need. It hits twice and pops the opponent back/up on the 2nd hit. sprited and coded a new mallet move, this one will be Krang's standing HP: Liedown I need more audio of Krang being impatient or bratty to possibly play during this state. Walkie Talkie for the Rock Soldier Stampede it still looks wrong/off to me. Thanks to Enscripture & Tonberry2k for the original sprite rips! I just finished spriting Granitor & Traag for the Dimension Soldier Stampede super. I'm still debating what I can add to this move's aesthetics & functionality-wise. There's a variation that launches P2 into the air for a bit of air comboing as well. As of now its a 2 hit move that bounces the opponent back to Krang during the Portal Helper HitDef so that you can continue the combo. Spirited and coded Ninja Sword of Nowhere. Might be useful for summoning or teleporting. The sword cuts through reality into other dimensions. Tentative plan for the Dimension Portal Super is to model it after Tron Bonne's "Chuushoku Rush" from Marvel vs Capcom 2 with General Tragg and Granitor Rock Soldiers as stand-ins for Servbots.
#MUGEN ARCHIVE SUCKS CODE#
flesh out basic combo chaining & begin spritework & code for specials I plan on coding a semi-source game accurate death animation, with Krang retreating in his escape pod I've got to finish the remaining basic sprites and make some of the support art: small portrait & hyper portrait Experimenting with making the LP Chest Rocket run cancellable Tweaking animation & hit timings on AIR attacks Been messing around with basic jump acceleration & gravity Coming from hardcore TMNT fans that means a lotĭizzy stance inspired by SEGA Tournament FightersĪIR Light Punch, Medium Punch, Light Kick, Medium Kick MAN! Always amazed by your work Dcat! really REALLY awesome stuff. Looks pretty awesome, I remember when I was younger I wanted to become a video game designer and remake all the Nes TMNT games with modern graphics mayber even 3d, but alas I dont have the match skills or the patience to be a video game designer I'll post more progress in this thread as I come to it. If anyone can give me more Krang audio samples I'd greatly appreciate it.
#MUGEN ARCHIVE SUCKS SERIES#
So I'm looking for quotes from the cartoon series (The youtube clips are blocked here in the U.S.). I already have the audio from the arcade game and tournament fighters, & what was available in the media section of the Technodrome website. I'm also asking for Krang audio for his voice pack. Something from a printed comic page that has Ben-Day dots (like what I used for my TMNT's large portraits) is preferable but I'll take whatever I can get. I'm looking for some nice official Krang art to include in my MUGEN conversion, if anyone can provide me with some or if you have any suggestions please post in this thread or send me a PM. Unfortunately he's severely lacking in the necessary sprites, so I've begun to sprite my own custom moves for him based off of Karnov from Data East's Fighter's History Arcade game.

#MUGEN ARCHIVE SUCKS PC#
Super Marvel vs.I'm making a Krang character for the MUGEN PC fighting game engine.

↑ Infinity Mugen Team - Super Marvel vs.It is unknown if the game will ever get updated past this, as the Infinity Mugen Team website claims that "development continued on into 2012, promising to bring continued surprises to the table," but no news about the game has emerged since. The game is also more known for its infamous character template, which has been used by a large amount of amateur creators.Īs of June 18, 2019, the game still stands at beta 6.1, released on May 31, 2010. The game currently features 102 playable characters on various fighting arenas under this motive, and is generally shunned for having notable bugs.

Capcom theme that had been shown in titles made prior to its conception and expand the series' character roster. The objective in creating the game was to take the Marvel vs.
#MUGEN ARCHIVE SUCKS FULL#
Capcom: Eternity of Heroes (abbreviated to SMvC: EoH) is a full game project created as a collaboration of members of the M.U.G.E.N development group Infinity Mugen Team, managed by Acey. Capcom: Eternity of HeroesĪ poster from the game's Beta 3.0 release
